“Unsuccessful” Analytics Events

Ever since that little “analytics framework” has been built, I’ve been crazy with adding a lot more event sender classes. It’s just a lot more easier and a lot less hassle to add another one.

So many event senders now
So many event senders now

I’ve also added another set of events I call “unsuccessful” events. These are events like:

  • Player tries to create building but lacks resources
  • Invalid rally setting
  • Player tries to use a power up that is still cooling down

If these events come up often with each play session, then there could be something wrong with the game.

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