Ever since that little “analytics framework” has been built, I’ve been crazy with adding a lot more event sender classes. It’s just a lot more easier and a lot less hassle to add another one.
I’ve also added another set of events I call “unsuccessful” events. These are events like:
- Player tries to create building but lacks resources
- Invalid rally setting
- Player tries to use a power up that is still cooling down
If these events come up often with each play session, then there could be something wrong with the game.