(This was originally posted in Squeaky Wheel's website.)
Development of Party Animals has been hanging around for over a year already (or years) but the truth is that the game's mechanics are not yet zoned in. We're still looking for the fun part. We're at the stage when we are adding new mechanics and testing them out as soon as we can then … Continue reading New Stuff and a Tip on Starting Coding Momentum
I have implemented my own FSM and Behavior Tree systems for AI in games. I know how to properly use them in most cases. They've worked really well. I honestly think I already have the working knowledge for the AI of the kind of games I'd like to make... until Party Animals came. I felt stupid and … Continue reading One AI is Easy, but FOUR?!?!?
After implementing some of the basic features of the game, I could definitely say I'm now an official Party Animals programmer. There's no turning back now. I've invested huge amounts of time, effort, and code already. Might as well make a blood oath that I'm going to code for this game until it is released. … Continue reading The Party Base Code