How to run jobs using ComponentDataFromEntity in parallel

ComponentDataFromEntity<T> is one of the most commonly used API in Unity's Entities package (ECS). At least in our case. It's basically like Dictionary<Entity, T> where T is an IComponentData. You can lookup any component as long as you have the entity owner. You can get a ComponentDataFromEntity<T> for any T in any sytem. The most … Continue reading How to run jobs using ComponentDataFromEntity in parallel